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The most common approach to dealing with lag during online play is to use netcode that sets a consistent “delay.” (Netcode is a general term that refers to any of the technical tools and approaches used for the networking in an online game.) Slippi Online has an additional “rollback” feature that is less commonly implemented in online play, but which has a lot of benefits to a player’s experience.ĭelay-based netcode is a nearly universal feature of fighting games’ networking approach. How Game Developers Handle the Problem of Lag
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And, in a game like Melee, which at the professional level features fast-paced gameplay with high APM (actions per minute), lag can be especially frustrating, even making the game “unplayable.”Įvery input is crucial in a competitive match and timing can be very precise, so lost inputs and delays will really mess up your movement and combo execution. Matchmaking chat websites like Anther’s Ladder allow players to find and connect to each other on the internet.īut like many other fighting games that feature network play (even on an official basis), Melee online must deal with a looming, oft-cursed dread familiar to all online gamers: lag. Melee for the Nintendo GameCube is a nearly 19-year old video game, it is possible to play with others online via the GameCube emulator Dolphin. Since the COVID-19 outbreak put a halt to all in-person Melee tournaments (and frustratingly, just as the Smash World Tour was announced), professional Melee players have been stuck at home, complaining about the game’s online lag.Īlthough Super Smash Bros.
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Slippi Online couldn’t have come at a better time for the Super Smash Bros.